cockade: (Embuscade)
Arno"Tʜᴇ Aʀɪsɪɴɢ" Victor Dorian ([personal profile] cockade) wrote2014-12-08 12:05 am
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[EACHDRAIDH] APPLICATION

( PLAYER ★ INFORMATION )


NAME: Kyah
AGE: 27 :|b
CONTACT: [plurk.com profile] ChromaDestino or radicaldevilarm @ AIM
CURRENT CHARACTERS & LATEST AC: N/A

RESERVATION LINK: Here.

( CHARACTER ★ INFORMATION )


DOES THIS CHARACTER MEET SKELETAL BASICS? YES
NAME & AGE: Arno Victor Dorian, 23
CANON & CANON POINT: Assassin’s Creed Unity, end of Sequence 7 Memory 3 - Just after leaving Sainte-Chapelle after being forced to kill Pierre Bellec in self-defense.
CANON INFORMATION: Arno's page and Unity's storyline

PERSONALITY:

In the Assassin's Creed series, one of the greatest and first things that is learned is the Creed, a trio of rules set by the Assassins that they abide by at all times.
I. Stray your blade from the flesh of the innocent.
II. Hide in plain sight; remain unseen.
III. Never compromise the Brotherhood.
Using these as a way to live their life, and the motto "Nothing is true, everything is permitted," Assassins protect the people and their free will, hoping that one day, peace will be achieved by choice, rather than by force. So what happens when the Creed follows alongside the same goals that someone is trying to reach? What happens when those goals turn into not only an obsession, but something close to consumption, in terms of mentality?

This, for the most part, is who Arno Dorian is. He's a young man wrapped up in his ideals of redemption so much that he blindly follows them without question, believing his ways to be right and alongside the ways of the Creed. As an Assassin, the Creed is a guideline, a way of furthering his goals and fixing what he believes must be changed so that his past may be forgiven. Using this almost as a motto of sorts, he manages to get into trouble and help the people of France all at the same time- and eventually, learn from the consequences of the choices he makes.

In order to further understand Arno's motivations and his ways, we need to also look at the time period he lives in. Born in 1768 in Versailles, Arno grew up knowing not much beyond the ideas and lifestyle of an aristocrat, like his father. While we don't know much of how he viewed his childhood, we know he had a habit of wandering off (as young boys are oft to do), and everything seemed normal for him until his father died. By the time he was nineteen, the separation between the poor and the rich was a gunpowder barrel waiting to explode. It was 1789, the poor of France were coming close to openly rebelling against anyone who had more wealth than them, and with the militia being in the cities (mostly Paris) to keep trouble at bay, it only made tensions that much worse. Arno was mostly sheltered from all of this, and because of his upbringing didn't ever think to really look to help those in the lower classes. That's not to say he was cruel- he was anything but. It was immaturity that kept his mind from thinking about the larger picture.

His eyes were opened, in a sense, following the siege of the Bastille in late 1789. At the time, he was more focused on surviving rather than the hows or whys of the attack. But after joining the Assassins it became painfully clear how much despair there was among the people, as well as unrest. His vow for redemption was followed by a desire to help the people wherever he could- by saving them from Extremists or allowing them to live freely to protest or choose their life as they wanted. Whether this was in the hands of chaos or finding freedom was all up to them. His mindset became much like the revolutionaries at the time- kill those who oppress the people, or get rid of them to let others take their place who will do better in their stead. Liberte, egalite, fraternite, the motto of the French Republic, was something he wholly embraced in his naive outlook on life. This did not change until he lost not only his place within the Assassin Brotherhood, but also the love of his life, as well as everything he ever stood for.

The Council: Your father was a great Assassin, are you to follow in his footsteps?
Arno: I wish to redeem myself for his death and for Lord de la Serre’s murder.
Mirabeau: Do you claim fault for something you had no part in? One where you did not even raise the blade?
Arno: Does it truly matter? The blame still lies with me.

Arno: You can't possibly believe I had anything to do with his death!
Élise: The day he was murdered, there was a letter to be delivered to him, warning about possibly being betrayed. I traced back a few weeks later, and came to his office only to find this on the floor.
Arno: The letter...
Élise: You were supposed to deliver it to him!
Arno: I didn't know, Élise! I never knew!
Élise: And yet you didn't even think it was important!
Arno: I didn't know! How could I have possibly known?!

The greatest thing that drives Arno is his journey for redemption. He carries his grief as a motivation to fix the things that have gone wrong in his life, whether or not he had a hand in them. What others may view as an event that he had no control over, the man blames himself for both the death of his father and for Francois de la Serre’s murder. His father was brutally murdered when Arno was eight, and his mother had left the both of them a few years prior, so Arno had always grown up with feeling responsible for the events that left him an orphan. He felt that if he had not wandered off when his father had told him not to, perhaps the man would still be alive.

A big thing to note was that Francois de la Serre was like a surrogate father to Arno afterwards. Taking the boy in as his ward and raising him like his own son, Arno learned much about the de la Serre's and in turn, came to love Francois as a father. He would take Arno on hunting trips, teach him in the ways of sword fighting, have him read books and learn about finances, treating him like family. Losing the man who helped to give him some sense of normalcy was like watching his entire life fall apart before his very eyes once more. It was so damaging to him that Arno eventually took the blame entirely as his own, rather than continually deny he had no part in it.

On top of this, the woman he loves with everything he is- Élise de la Serre- blames him in her anger for the death of her father (and she's not entirely wrong). He promised to deliver a letter to Lord de la Serre, only to lose sight of the carriage he was chasing after, being unable to find the other. At the time he was young and naive, wishing to go see Élise at a ball being thrown in her honor, so he thought nothing of slipping the letter under de la Serre's office door and going on his way. Everything else fell apart later that night, and it still haunts Arno to this day. Whether or not Élise ever forgave him or simply overlooked that notion remains a mystery to him, but it is one that he has clearly never forgotten.

He has blinded himself to reason when it comes to redemption, thinking that if he fixes the problem, things will go back to the way they once were. Or, perhaps, have some semblance of the life he once had. It is a selfish reason that he fights, a personal one on top of what should be a view that is meant to see the picture as a whole. He has no problem with authority and directions being given by elders in the Order, yet still has his own motives and agenda to further his cause. His intentions are never meant to be malicious or endanger the lives of others, yet his carelessness (or rather his lack of looking before he leaps into action) causes much of his later downfall. Redemption is what he seeks; yet the further he chases it, the more his life spirals out of control.

Hugo: Come to brag?
Arno: Come to help. Where’s the key?
Victor: One of the guards nearby, I think he just went upstairs.
Arno: I'll be back shortly.
-[five minutes later]-
Hugo: You have the key! [Arno unlocks the door to the cage, but instead of letting the prisoners out, he steps in instead.] Wait- what are you doing? I thought you were going to let us out!
Arno: I will.
Victor: No, you're going to get us all killed! Why are you doing this?
Arno: Because being a thick-headed man mountain, while doing little enough for your long-term prospects, is not actually a capital offense.
Victor and Hugo: .........what?
Arno: [sighs] Just get behind me.

If there's one thing that is infinite from the Frenchman, it's his sass and dorkish behavior. He's no comedian, but rather uses it as a way of communicating with others. Whether or not people actually see it as humor or something else is all up to the other person. Most of the time, it gives him a rather casual demeanor, allowing himself to ease into conversation and find the information he seeks, or just talk as necessary. Humor is as much a part of him being himself as it is a necessity in the difficult times he lives in.

While his humor is mostly as a method of talking, it's also to cover himself when he feels he's losing control of a situation. Whether it's a good joke or a bad joke, he easily slips into something to either try and lighten the mood, or show how he truly feels about it. On at least one occasion he calls LaTouche "a snake that grew a spine, and therefore became a rat," indicating both his disgust at the other as well as his own mockery. In others, he dimly starts a conversation with an already jumpy man, which leads to a very long chase across the streets of Paris (of which after the man bolts, all he can say is "Dammit, come back here, I just wanted to talk!") Arno's humor is dry and wordy in points where he's serious or caught unaware, whereas in lesser cases it's light-hearted and naive. It all depends on where he is, and who he's conversing with.

Arno: You summoned?
Guillaume: Yes, we have an assignment for you, something left undone by Mirabeau.
Arno: And what of Germain? Something must be done!
Guillaume: We shall take care of it. You have other orders.
Arno: More fetch and carry then, I presume?
Quemar: [Angrily:] It is because of your actions that two master assassins are dead, one of them in self-defense! Be thankful your punishment is not more severe.

Arno is, above all else, stubborn in his belief when he thinks something is right, or something must be done. If he's not the one to do it, he questions the person who will, and in turn finds another way to be a part of what he thinks is important. To him, there's a major difference between something that is said it will be done, versus something that is being done. Actions speak far better than words and produce more results. In this sense, his obsession with seeing things through only makes his stubbornness that much worse in trying to fight against. He will argue for days if given the need to on his own place and how he stands on issues, yet most of the time he feels that doing so only wastes time when he could be off doing what needs to be done.

He's a do-er rather than just a say-er. He can have restraint on certain things, but even then he'll easily voice himself on what he thinks is right. Arno is still immature in the sense that things must be done by him or by his hand, otherwise he will never be forgiven or forgive himself for what has happened. It's through this thinking that he is impulsive, and more often than not, considered a troublemaker for the Order. His choices have not been the greatest, either: from thinking it's a good idea to set an entire collection of gunpowder cases from inside a building on fire, to trying to get the Assassin Brotherhood to assist Élise (who is a Templar and therefore their enemy) in her quest for vengeance, he lacks the maturity and the vision to see how this will damage more than help those around him.

Overall he's a good man, but because of his obsession for redemption and seeking a life that can no longer go back to what it once was, he blindly makes the wrong decisions for what he believes is right. Over time and given enough space, he'll realize his wrongs and become a better man- but at a great cost to who he is and all that he stands for.

COURT ALLIANCE & REASONING: Unseelie. As much as Arno is a man with good intentions, and his views within the Order and the Creed as ways of redeeming himself and his failures, they are anything but. He is truly a man with a good heart, but his actions are reckless at best, acting impulsively and without thought. His mind is as sharp as a blade, quick to adapt or place himself elsewhere, but in doing so he usually (and unknowingly) inflicts more problems. He has caused chaos both within the Brotherhood as well as unknowingly aid the Templars to create chaos in France. His desire is to help, to allow the people to live freely as they wish within the revolution; but his approach is naive, driven by ideals that blind himself to all other reasoning, almost to the point of obsession. He understands his actions cause reactions and consequences, however he does not look before he leaps, simply taking to action and dealing with what happens afterwards as it comes.

The Assassins themselves follow a Creed that states to protect the people and their free will, even if doing so leads to war or chaos. The goal is to allow people to make these decisions on their own, without someone else telling them how to live or to oppress them into one-way thinking. They aim for peace, but are far more about humanity learning about their mistakes than forcing them into a way of strict order and law, believing that one day, people can choose peace over war.

And those that don’t, or continue to oppress or damage people when there is potential for change- well, the Assassins take care of them.

ABILITIES:
Parkour: The ability to climb up walls and use windows and uneven surfaces as ways to travel from one place to another. Arno is quick in how he climbs and runs, using the walls as a surface to almost walk across with both his hands and feet, finding certain points to twirl himself in a full circle rather than reassemble himself to jump to another part of the landscape. Some fans refer to him as a spider, and this is actually a nickname given to him early in the game as he's being pursued through the village of Versailles. Parkouring is like breathing to him, and he has his own amounts of flair and style when it comes to it. He is about speed and efficiency rather than taking his time.

Weapon Skills - Being an Assassin, Arno is well-versed in how to use many kinds of weapons and what their advantages and disadvantages are.
One-Handed: Arno has the uncanny ability to wield the hidden blade, swords, and one-handed weapons almost as if it's an extension of his arm. His style and skill are much like a fencer's, though perhaps a bit more brutal if he considers his life truly in danger.
Long Weapons: He has a fair knowledge of how to use long weapons, such as poles, maces, halberds, and staffs, choosing their length to trip up enemies and strike them as if he had a javelin in his hands. Long weapons are all about speed and keeping the opponent at a distance rather than up close and personal.
Heavy Weapons: The Assassin's grace lacks a bit when it comes to heavy weapons, preferring a much more reckless approach to quickly taking out enemies rather than dealing with them in style. He uses the weight of the weapon to his favor rather than flourish it in front of his opponent, hitting them to the floor and impaling them then and there. He is efficient for his efforts, if not bloody in how he does them.
Pistols: Having his own gun on hand almost all the time, Arno is no stranger to how to use one, reload it, and fire repeatedly if he must. His own gun is an ornate barrel that houses six small bullets all at once in the shape of a diamond, so he is careful not to have the weapon explode in his hand if it overheats.
Rifles: The Assassin knows how to use a rifle as both a shooting weapon, a bludgeoning item, as well as a method to trip up enemies and knock them out.
First Aid/Assistance: During the missions with his brothers and sisters in the Order, Arno has had to help take care of them when they have been injured. While his knowledge is mostly basics in medicine and first aid, it seems to be enough until they can get to a doctor to properly take care of them.

Assassination: As an Assassin, this is a given. Arno knows how to kill- not only well, but also with grace, without it, and while hidden in plain sight. He can kill with just about anything given to him, and even when he's outnumbered two to one. He can counter, strike, parry, and use the environment to his advantage when it comes to fighting and killing, all without even hesitating for a second. Believing in the Creed as he does, he will not hesitate to murder someone (or at least consider it) if they are a threat to the people or the Brotherhood.

Blending: A skill in which an Assassin can hide from sight just by simply walking in and out of crowds. As large as Paris is, the crowds are not the only place Arno can hide. He does well with corners, with using objects for cover, with tightrope walking and even with hanging above people's heads as methods to keep himself concealed. "Hide in plain sight" is the second rule of the Creed, and the Frenchman makes sure he keeps to it.

Assassin Tool Knowledge: Having worked with smoke bombs, poison bombs, the Phantom Blade, as well as several other tools, the assassin knows fully well what to use for what situation. Lockpicking, pickpocketing, stealing items and distracting his opponents also fall into this category as well.

Eagle Vision - A special kind of seeing that has been passed down from generation to generation from the First Civilization. In previous generations, there were only four colors used to differentiate between people (red for enemies, white for citizens or hiding places, blue for allies, and yellow for targets). This has changed for this era, as there are more than one kind of people within the French Revolution. For Arno, red means an Extremist, blue means guards, white are hiding spots, yellow is for targets, and green is for allies.
Eagle Sense: Eagle Sense allows Arno to pick out clues from inanimate objects, more often than not ones that others will easily miss. Clues such as bookshelves with hidden levers, blood spatter along the street, and certain papers in a massive pile in a corner are good examples of what he can pick out amongst the chaos he may or may not be in.
Eagle Pulse: Eagle Pulse is a small area in which Arno can see clues and color those around him in. The pulse itself is that of a circle, and can move with him as he does. However, the pulse is limited- it cannot last forever and it needs a "cooldown" before he can use it again.
Communal Vision: Unlike many protagonists in the series, Arno has the distinct ability to share his Eagle Vision briefly with others. This does not require any physical touch, only his will to allow others who are close to him to see it. It lasts only for a few seconds, but it gives the same coloring that he himself sees for various people.
Memory Sharing: When Arno kills an important target, his mind and vision are filled with memories of his target before their death. Most of these memories are like a confession of sorts, pointing out their motivations and why they did what they did. It will also point out information he is seeking, especially if it is something he should know.
INVENTORY:
Assassin Robes (hood, chest, bracers, belt, breeches)
Hidden blade with Phantom Blade attachment
Snake-Hilted Sword
Arno’s Pistol
11 smoke bombs
3 stun grenades
5 medicines
8 phantom blades
2 berserker blades
9 bullets/ammunition
2 poison gas bombs
5 money bombs
10 cherry bombs
7 lockpicks